AdHoc Studio will remember that.
It turns out the appetite for episodic adventures hasn’t gone away – the format just needed sexy superheroes, a quicker release cadence, and management sim mechanics.
Dispatch – developed by the ex-Telltale alumni at AdHoc Studio – made a late charge for Game of the Year, premiering on 22nd October and not concluding until 12th November. But it absolutely deserves its placement, owing to its eye-catching Western anime-esque art style, confident voice acting, and dramatic decisions-based gameplay.
Read the full article on pushsquare.com
Source: Game of the Year: #5 – Dispatch




