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Game of the Year: #7 – Lumines Arise

Running through our veins.

The vision for the Lumines series has always been very clear. Designer Tetsuya Mizuguchi wanted to combine the simple pleasures of a puzzle game with entrancing music and captivating visuals, making you feel like you’re playing through a multi-sensory rave.

He achieved this with the beloved PSP original, and with every entry since, the series has built upon its core vision with gameplay tweaks, new modes, and great tunes.

Read the full article on pushsquare.com

Source: Game of the Year: #7 – Lumines Arise

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